Journey to the Center of the Earth 3D: Stereo Workflow

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Journey to the Center of the Earth 3D: Stereo Workflow

A 3D Journey | Information Parity | Stereo Knowledge

This is a recording of a presentation I gave in October of 2008 on Frantic Films work on Journey to the Center of the Earth 3D.

There’s quite a few topics covered here including:

Post-vis, 3D tracking Stereo footage, Fluid Simulations, Creature design, Compositing Passes, Creature Rigs, Particle tests with Krakatoa, Cloth Simulations, 2D look Developlemt, and common problems with 3D Stereo Footage.

There’s a bunch of behind the scenes stuff here that normally doesn’t make it out of a VFX studio, so I hope you enjoy it!

Let me know if you have any comments of questions!

Thanks!

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8 Responses to “Journey to the Center of the Earth 3D: Stereo Workflow”

  1. Journey to the Center of the Earth 3D: Stereo Workflow Overview … | Celebrity Gossip Fashion Entertainment Says:

    [...] Journey to the Center of the Earth 3D: Stereo Workflow Overview … Share and Enjoy: [...]

  2. Craig_H Says:

    Hey VFX Haiku,
    Do you have more information about the camera and rig the footage was shot on? Did they film at a higher fps then convert back to 24fps? Do you think it would have helped reduce such problems with the stobes, etc?
    Drifting red or blue channels, what could have caused this?
    Thanks for the presentation!
    Great work :)
    Craig_H

  3. Kert Gartner (VFX Haiku Admin) Says:

    Hi Craig,

    I don’t have any photos of the camera rig, but it looked similar to this:

    http://3dguy.tv/wp-content/uploads/2009/12/3D-BS-Pro-Rig-3d-film-factory.jpg

    Journey 3D wasn’t shot on RED, it was shot on a Sony camera (same one that was used to shoot Avatar, but I can’t remember the name off hand). They shot at straight 24fps, and I think shooting at a higher frame rate and converting back would have caused more issues than it was worth.

    As for the drifting blue channel issue, I can’t remember exactly what caused the problem. It was more visible on wide angle shots than on shots filmed with a longer lens, so I think it just had to do with the optics being used at wide angles. It was probably bending the light a little more than it should, and this was captured in the footage. It was a pretty simple fix (used Frantic’s Awake Lens Distortion on specific channels) to remove it.

    Thanks!

  4. journey to the center of the earth 3d stereo workflow Says:

    [...] Kurt Gartner recently posted a recording of a presentation he gave in October of 2008 on Frantic Films work on Journey to the Center of the Earth 3D. [...]

  5. Chris Says:

    Great stuff. Thanks for sharing this. All this behind the scenes stuff I find really fascinating. It would have been great if all of the presentation were online but I’m glad that even this made it.

    Thank you

  6. john Says:

    Very interesting , thanks for sharing :’)

  7. mohammad Says:

    hi,kert
    i m new to fusion and studied by myself, m hoping to join studio but they require roto artist, which i m not expertise in, kindly provide some help on rotoscoping a character(man, women hair etc,)and also to do it perfectly. please waiting for your reply

  8. emad anss Says:

    Thanks A lot for sharing but i always prefer AE Composting thank you

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