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	<title>VFX Haiku &#187; Eyeon Fusion</title>
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	<link>http://vfxhaiku.com</link>
	<description>Visual Effects Tutorials for Eyeon Fusion 5 and Fusion 6, Adobe After Effects, Trapcode Plugins and Adobe Photoshop</description>
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		<title>Stabilization and Object Removal with Eyeon Fusion 6</title>
		<link>http://vfxhaiku.com/2010/09/stabilization-and-object-removal-with-eyeon-fusion-6/</link>
		<comments>http://vfxhaiku.com/2010/09/stabilization-and-object-removal-with-eyeon-fusion-6/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 16:05:42 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[clone]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[stabilization]]></category>
		<category><![CDATA[Tracking]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=590</guid>
		<description><![CDATA[

Stabilization &#124; From Shaky Beginnings &#124; A Tranquility


In this tutorial, we use Eyeon Fusion 6 and take a look at stabilizing a piece of footage. Once the footage is stable, we &#8220;paint&#8221; out two unwanted objects from the shot using a quick and simple technique. We then complete the shot with some quick colour corrections.
Hope [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/590.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote>
<h3><span style="color: #c0c0c0;">Stabilization | From Shaky Beginnings | A Tranquility<br />
</span></h3>
</blockquote>
<p>In this tutorial, we use Eyeon Fusion 6 and take a look at stabilizing a piece of footage. Once the footage is stable, we &#8220;paint&#8221; out two unwanted objects from the shot using a quick and simple technique. We then complete the shot with some quick colour corrections.</p>
<p>Hope you enjoy it!</p>
<p>If you want to see the same tutorial, but using After Effects CS5, check out this tutorial here:<br />
<a href="http://vfxhaiku.com/2010/08/stabilization-and-object-removal-with-after-effects-cs5/">http://vfxhaiku.com/2010/08/stabilization-and-object-removal-with-after-effects-cs5/</a></p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Stabilization+and+Object+Removal+with+Eyeon+Fusion+6+http://9ygab.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=590&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2010/09/stabilization-and-object-removal-with-eyeon-fusion-6/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>How to run Eyeon Fusion in Mac OSX</title>
		<link>http://vfxhaiku.com/2010/09/how-to-run-eyeon-fusion-in-mac-osx/</link>
		<comments>http://vfxhaiku.com/2010/09/how-to-run-eyeon-fusion-in-mac-osx/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 00:26:33 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=580</guid>
		<description><![CDATA[
In this tutorial, we take a look at my personal workflow on how to run Fusion on OSX. I use a wide variety of tools including Bootcamp, Parallels, NTFS-3G, and MacDrive to make this possible. If you have any comments or questions on this workflow, just let me know.
Thanks!

Fusion on OSX? &#124; On many people&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/580.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>In this tutorial, we take a look at my personal workflow on how to run Fusion on OSX. I use a wide variety of tools including Bootcamp, Parallels, NTFS-3G, and MacDrive to make this possible. If you have any comments or questions on this workflow, just let me know.</p>
<p>Thanks!</p>
<blockquote>
<h3><span style="color: #c0c0c0;">Fusion on OSX? | On many people&#8217;s wish lists | It *IS* possible<br />
</span></h3>
</blockquote>
<p><a href="http://www.apple.com/support/bootcamp/">Bootcamp</a>: This allows you to boot your Mac as a windows PC. It&#8217;s essentially the same as buying a PC with windows when you&#8217;re in boot camp. You have access to the full hardware, and your software can run to its full potential</p>
<p><a href="http://www.parallels.com/products/desktop/">Parallels</a>: My tool of choice for running Fusion along side OSX. Parallels allows you to use your boot camp partition in a virtualized environment. This is extremely handy so you can boot into Bootcamp when you need full power to your PC apps, or use the same partition and run windows apps along side Mac OSX apps.</p>
<p><a href="http://www.vmware.com/vmwarestore/fusion-for-mac.html">VMware Fusion</a>: Another virtualization software similar to Parallels. I haven&#8217;t used this one, so I can&#8217;t tell you if it&#8217;s better for running Fusion or not. If anyone has any experience with it, let me know in the comments!</p>
<p><a href="http://macntfs-3g.blogspot.com/">NTFS-3G</a>: An system pref for OSX that allows OSX to read/write to NTFS partitions.</p>
<p><a href="http://www.mediafour.com/products/macdrive/">Mac Drive</a>: A piece of Windows software that allows you to read/write to HFS and HFS+ formatted drives. Mac OSX drives are formatted with HFS+</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=How+to+run+Eyeon+Fusion+in+Mac+OSX+http://whc7n.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=580&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2010/09/how-to-run-eyeon-fusion-in-mac-osx/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Journey to the Center of the Earth 3D: Stereo Workflow</title>
		<link>http://vfxhaiku.com/2010/05/journey-to-the-center-of-the-earth-3d-stereo-workflow/</link>
		<comments>http://vfxhaiku.com/2010/05/journey-to-the-center-of-the-earth-3d-stereo-workflow/#comments</comments>
		<pubDate>Tue, 25 May 2010 03:19:44 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[Alpha Channels]]></category>
		<category><![CDATA[Bluescreen]]></category>
		<category><![CDATA[Bokeh]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Floating Point]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[Lens]]></category>
		<category><![CDATA[Motion Blur]]></category>
		<category><![CDATA[Multi-pass]]></category>
		<category><![CDATA[Nodes]]></category>
		<category><![CDATA[Paint]]></category>
		<category><![CDATA[Photo]]></category>
		<category><![CDATA[Poetry]]></category>
		<category><![CDATA[Post Processing]]></category>
		<category><![CDATA[Tracking]]></category>
		<category><![CDATA[Vfx]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=545</guid>
		<description><![CDATA[

A 3D Journey &#124; Information Parity &#124; Stereo Knowledge

This is a recording of a presentation I gave in October of 2008 on Frantic Films work on Journey to the Center of the Earth 3D.
There&#8217;s quite a few topics covered here including:
Post-vis, 3D tracking Stereo footage, Fluid Simulations, Creature design, Compositing Passes, Creature Rigs, Particle tests [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/545.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote>
<h3><span style="color: #c0c0c0;">A 3D Journey | Information Parity | Stereo Knowledge</span></h3>
</blockquote>
<p>This is a recording of a presentation I gave in October of 2008 on Frantic Films work on Journey to the Center of the Earth 3D.</p>
<p>There&#8217;s quite a few topics covered here including:</p>
<p>Post-vis, 3D tracking Stereo footage, Fluid Simulations, Creature design, Compositing Passes, Creature Rigs, Particle tests with Krakatoa, Cloth Simulations, 2D look Developlemt, and common problems with 3D Stereo Footage.</p>
<p>There&#8217;s a bunch of behind the scenes stuff here that normally doesn&#8217;t make it out of a VFX studio, so I hope you enjoy it!</p>
<p>Let me know if you have any comments of questions!</p>
<p>Thanks!</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Journey+to+the+Center+of+the+Earth+3D%3A+Stereo+Workflow+http://wwid8.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=545&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2010/05/journey-to-the-center-of-the-earth-3d-stereo-workflow/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Node Based Compositing for After Effects Users &#8211; Part 2</title>
		<link>http://vfxhaiku.com/2010/05/node-based-compositing-for-after-effects-users-part-2/</link>
		<comments>http://vfxhaiku.com/2010/05/node-based-compositing-for-after-effects-users-part-2/#comments</comments>
		<pubDate>Mon, 10 May 2010 21:35:53 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[Alpha Channels]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Multi-pass]]></category>
		<category><![CDATA[Nodes]]></category>
		<category><![CDATA[Vfx]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=539</guid>
		<description><![CDATA[

From Layers to Nodes &#124; Mountain of Learning Awaits &#124; Your Journey starts Here!

In this tutorial, we take a more in-depth look at node based compositing from the perspective of an After Effects user. If you are someone who has lots of experience with After Effects, and wants to get into using a program like [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/539.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote>
<h3><span style="color: #c0c0c0;">From Layers to Nodes | Mountain of Learning Awaits | Your Journey starts Here!</span></h3>
</blockquote>
<p>In this tutorial, we take a more in-depth look at node based compositing from the perspective of an After Effects user.<span id="more-539"></span> If you are someone who has lots of experience with After Effects, and wants to get into using a program like Shake, Nuke, or Fusion, this will help you get on the right track.</p>
<p>In Part two of this tutorial, we take a look at an entire shot built in fusion, and break down the tools one by one, and replicate the shot in After Effects. Hopefully, by seeing how this shot is built in Fusion and in After Effects, it will help you to understand the workflow differences between working with layers and nodes.</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Node+Based+Compositing+for+After+Effects+Users+%E2%80%93+Part+2+http://y2fad.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=539&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2010/05/node-based-compositing-for-after-effects-users-part-2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>How to Create Realistic Looking Camera Shake</title>
		<link>http://vfxhaiku.com/2010/05/how-to-create-realistic-looking-camera-shake/</link>
		<comments>http://vfxhaiku.com/2010/05/how-to-create-realistic-looking-camera-shake/#comments</comments>
		<pubDate>Wed, 05 May 2010 17:53:24 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Nodes]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=534</guid>
		<description><![CDATA[

Camera Disturbance &#124; Not a Rhythmic Displacement &#124; Shake is more Random

In this tutorial, we take a look at how to create realisitc looking camera shake. Rather than using the stock Camera Shake node, we create our own custom shake using a transform and the shake modifier on various properties.
]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/534.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote>
<h3><span style="color: #c0c0c0;">Camera Disturbance | Not a Rhythmic Displacement | Shake is more Random</span></h3>
</blockquote>
<p>In this tutorial, we take a look at how to create realisitc looking camera shake. Rather than using the stock Camera Shake node, we create our own custom shake using a transform and the shake modifier on various properties.</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=How+to+Create+Realistic+Looking+Camera+Shake+http://yi6x9.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=534&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2010/05/how-to-create-realistic-looking-camera-shake/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>In-depth Node Based Compositing Tutorial with Eyeon Fusion</title>
		<link>http://vfxhaiku.com/2010/03/in-depth-node-based-compositing-tutorial-with-eyeon-fusion/</link>
		<comments>http://vfxhaiku.com/2010/03/in-depth-node-based-compositing-tutorial-with-eyeon-fusion/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 19:31:33 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[Alpha Channels]]></category>
		<category><![CDATA[Awake]]></category>
		<category><![CDATA[Bluescreen]]></category>
		<category><![CDATA[Bokeh]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Floating Point]]></category>
		<category><![CDATA[Haiku]]></category>
		<category><![CDATA[Nodes]]></category>
		<category><![CDATA[Paint]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Vfx]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=490</guid>
		<description><![CDATA[
In this 45 minute tutorial, we take a look at a final shot  for the Open Cut 3.0 Challenge created with Fusion 5.3, and look at every tool involved in putting this shot together. 

Compositing Love&#8230; &#124; Every Single Node Explained &#124; Details are the Key&#8230; 

Here&#8217;s some links to topics and plugins that [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/490.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>In this 45 minute tutorial, we take a look at a final shot  for the Open Cut 3.0 Challenge created with Fusion 5.3, and look at every tool involved in putting this shot together. <span id="more-490"></span></p>
<blockquote>
<h3><span style="color: #c0c0c0;">Compositing Love&#8230; | Every Single Node Explained | Details are the Key&#8230; </span></h3>
</blockquote>
<h2><strong><span style="color: #5588bb;">Here&#8217;s some links to topics and plugins that are refered to in this tutorial:</span></strong></h2>
<li>• <a href="http://opencut.org/" target="_blank">Open Cut 3</a></li>
<li>• <a href="http://blog.isotropy.ca/2009/01/open-cut-30-challenge/" target="_blank">Kert Gartner&#8217;s Open Cut 3 Submission #1</a></li>
<li>• <a href="http://blog.isotropy.ca/2009/02/open-cut-30-challenge-shot-002/" target="_blank">Kert Gartner&#8217;s Open Cut 3 Submission #2</a></li>
<li>• <a href="http://www.krokodove.com/" target="_blank">Free Krokodove Plugins for Fusion</a></li>
<li>• <a href="http://www.komkomdoorn.com/" target="_blank">Vlam for Fusion</a></li>
<li>• <a href="http://software.primefocusworld.com/software/products/awake/overview/" target="_blank">Frantic Film&#8217;s (Prime Focus) Awake Fusion Plugins</a></li>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=In-depth+Node+Based+Compositing+Tutorial+with+Eyeon+Fusion+http://tinyurl.com/42jnl8o" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=490&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2010/03/in-depth-node-based-compositing-tutorial-with-eyeon-fusion/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Node based compositing for After Effects Users</title>
		<link>http://vfxhaiku.com/2009/12/node-based-compositing-for-after-effects-users/</link>
		<comments>http://vfxhaiku.com/2009/12/node-based-compositing-for-after-effects-users/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 21:59:23 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[Alpha Channels]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Nodes]]></category>
		<category><![CDATA[Vfx]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=368</guid>
		<description><![CDATA[

The big transition &#124; We look for the common ground &#124; From layers to nodes

In this tutorial, we take an introductory look at node based compositing from the perspective of an After Effects user. If you are someone who has lots of experience with After Effects, and wants to get into using a program like [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/368.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote>
<h3><span style="color: #c0c0c0;">The big transition | We look for the common ground | From layers to nodes</span></h3>
</blockquote>
<p>In this tutorial, we take an introductory look at node based compositing from the perspective of an After Effects user.<span id="more-368"></span> If you are someone who has lots of experience with After Effects, and wants to get into using a program like Shake, Nuke, or Fusion, this will help you get on the right track.</p>
<p>In Part one of this tutorial, we take a look at the differences in importing footage in After Effects VS. a node based compositing application (in this case Fusion 5).</p>
<p>We also cover:</p>
<p>• Different frame rates<br />
• Straight VS. Post Multiplied alphas, and explaining the difference<br />
• Removing fields<br />
• Setting pixel aspect ratios<br />
• Looping your footage</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Node+based+compositing+for+After+Effects+Users+http://br6ii.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=368&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2009/12/node-based-compositing-for-after-effects-users/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>How to use Normals passes in After Effects and Fusion</title>
		<link>http://vfxhaiku.com/2009/11/how-to-use-normals-passes-in-after-effects-and-fusion/</link>
		<comments>http://vfxhaiku.com/2009/11/how-to-use-normals-passes-in-after-effects-and-fusion/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 05:45:17 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Multi-pass]]></category>
		<category><![CDATA[Normals]]></category>
		<category><![CDATA[Vfx]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=348</guid>
		<description><![CDATA[

Real time re-lighting &#124; It is not a fantasy &#124; 2D FTW!

In this tutorial, we take a look at how to export a Normals pass from Cinema 4D, and how to use it to re-light objects in 2D inside of After effects and Fusion 5.
You can download the Normality Plugin for After Effects here:
http://minning.de/software/normality
]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/348.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote>
<h3><span style="color: #c0c0c0;">Real time re-lighting | It is not a fantasy | 2D FTW!</span></h3>
</blockquote>
<p>In this tutorial, we take a look at how to export a Normals pass from Cinema 4D, and how to use it to re-light objects in 2D inside of After effects and Fusion 5.</p>
<p>You can download the Normality Plugin for After Effects here:<br />
<a href="http://minning.de/software/normality">http://minning.de/software/normality</a></p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=How+to+use+Normals+passes+in+After+Effects+and+Fusion+http://doowz.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=348&type=feed" alt="" />]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Advanced Multi-pass Compositing with Cinema 4D and Fusion</title>
		<link>http://vfxhaiku.com/2009/11/advanced-multi-pass-compositing-with-cinema-4d-and-fusion/</link>
		<comments>http://vfxhaiku.com/2009/11/advanced-multi-pass-compositing-with-cinema-4d-and-fusion/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 02:34:06 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[Awake]]></category>
		<category><![CDATA[Bokeh]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Floating Point]]></category>
		<category><![CDATA[Haiku]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[Lens]]></category>
		<category><![CDATA[Multi-pass]]></category>
		<category><![CDATA[Post Processing]]></category>
		<category><![CDATA[Vfx]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=297</guid>
		<description><![CDATA[
This is a feature length tutorial on Advanced Multi-pass Compositing with Cinema 4D and Fusion. There&#8217;s a ton of material covering how to set up your render passes in Cinema 4D to working with them in Fusion 5.


Advanced techniques &#124; Taken to the next level &#124; Your skills will increase! 

Here&#8217;s a quick overview of [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/297.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>This is a feature length tutorial on Advanced Multi-pass Compositing with Cinema 4D and Fusion. There&#8217;s a ton of material covering how to set up your render passes in Cinema 4D to working with them in Fusion 5.<br />
<span id="more-297"></span></p>
<blockquote>
<h3><span style="color: #c0c0c0;">Advanced techniques | Taken to the next level | Your skills will increase! </span></h3>
</blockquote>
<p>Here&#8217;s a quick overview of a few of the topics that are covered:</p>
<h2><strong><span style="color: #5588bb;">Cinema 4D:</span></strong></h2>
<li>• Working with 32bit floating point textures as materials</li>
<li>• Overview of Ambient Occlusion and Global Illumination settings</li>
<li>• Overview of the Fresnel falloff shader</li>
<li>• Dealing with blurry reflections</li>
<li>• Setting up your Z-depth pass for post depth of field effects</li>
<li>• Setting up your bit depth based on your composite</li>
<li>• Straight vs. Post-multiplied Alpha channels</li>
<h2><strong><span style="color: #5588bb;">Adobe After Effects:</span></strong></h2>
<li>• Importing the multi-pass comp from Cinema 4D into After Effects</li>
<h2><strong><span style="color: #5588bb;">Eyeon Fusion:</span></strong></h2>
<li>• Fusion Compositing Basics</li>
<li>• How to use the merge tool</li>
<li>• Working with Deep Pixel information</li>
<li>• In-depth re-texturing with a UV pass</li>
<li>• In-depth re-lighting with a Normal pass</li>
<li>• Using Colour Curves</li>
<li>• Using passes as masks to tweak effects</li>
<li>• Working with Masks</li>
<li>• Adding depth of field (DOF) in 2D with a Z-Depth pass</li>
<li>• In-depth with the soft glow tool</li>
<li>• In-depth with the Colour Correction tool</li>
<li>• Using the hilight tool to create anamorphic looking lens flares</li>
<li>• Createing Chromatic Aberrations</li>
<li>• Adding realistic grain</li>
<li>• Using passes in unexpected and unintended ways</li>
<h2><strong><span style="color: #5588bb;">Adobe Photoshop:</span></strong></h2>
<li>• Dealing with Gamma shifts when working with files in different applications</li>
<li>• Using Looks and Actions to finesse your image</li>
<li>• Adding final touches and colour adjustments</li>
<h2><strong><span style="color: #5588bb;">What&#8217;s included in the Download?</span></strong></h2>
<li>• High quality quicktime movies of the tutorial (1GB) Part 1 is Cinema 4D, Part 2 is Fusion and Photoshop</li>
<li>• Full 1920X1080 render passes to play with</li>
<li>• Cinema 4D scene source file</li>
<li>• Fusion comp file</li>
<li>• Final layered PSD file</li>
<p><p>
I really hope that you enjoy this tutorial. I put a lot of work into making everything as simple and easy to understand, so it should get you really rocking with multi-pass renders. Even though I do the final comp inside of Fusion instead of After Effects, ALL of the concepts can be applied to After Effects as well. Fusion is my compositing tool of choice, and once you see how easy it is to manipulate and play with different passes in Fusion, you might be a convert to the node based workflow!</p>
<p><a href="https://www.e-junkie.com/ecom/gb.php?c=cart&#038;i=1138&#038;cl=93110&#038;ejc=2" target="ej_ejc" class="ec_ejc_thkbx" onClick="javascript:return EJEJC_lc(this);"><img src="/Images/Shop/BuyNow.png" border="0" alt="Add to Cart"/></a><br />
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Thanks!</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Advanced+Multi-pass+Compositing+with+Cinema+4D+and+Fusion+http://gzo5n.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=297&type=feed" alt="" />]]></content:encoded>
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		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>How to use UV passes in 2D</title>
		<link>http://vfxhaiku.com/2009/11/how-to-use-uv-passes-in-2d/</link>
		<comments>http://vfxhaiku.com/2009/11/how-to-use-uv-passes-in-2d/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 02:06:11 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=274</guid>
		<description><![CDATA[

In rainbow colours &#124; We find new information: &#124; The co-ordinates!

In this tutorial, we take a look at how to export UV and Object Buffer passes from Cinema 4D, and how to use those passes to re-texture objects in 2D inside of Fusion 5.
Here&#8217;s the link to the watering can scene used in this tutorial.
Youveelizer [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/274.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote>
<h3><span style="color: #c0c0c0;">In rainbow colours | We find new information: | The co-ordinates!</span></h3>
</blockquote>
<p>In this tutorial, we take a look at how to export UV and Object Buffer passes from Cinema 4D, and how to use those passes to re-texture objects in 2D inside of Fusion 5.</p>
<p>Here&#8217;s the link to the <a href="http://www.oyonale.com/modeles.php?lang=en&#038;page=52">watering can scene</a> used in this tutorial.<br />
<a href="http://maltaannon.com/articles/after-effects/youveelizer/">Youveelizer</a> UV Mapping plugin for After Effects<br />
<a href="http://www.revisionfx.com/products/remap/">Re:Vision FX RE:Map Plugin</a> for After Effects</p>
<p>If you have any comments or questions, please, feel free to ask!</p>
<p>Thanks!</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=How+to+use+UV+passes+in+2D+http://3i4ze.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=274&type=feed" alt="" />]]></content:encoded>
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		<slash:comments>6</slash:comments>
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