<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VFX Haiku &#187; Nodes</title>
	<atom:link href="http://vfxhaiku.com/tag/nodes/feed/" rel="self" type="application/rss+xml" />
	<link>http://vfxhaiku.com</link>
	<description>Visual Effects Tutorials for Eyeon Fusion 5 and Fusion 6, Adobe After Effects, Trapcode Plugins and Adobe Photoshop</description>
	<lastBuildDate>Tue, 13 Dec 2011 20:06:00 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Journey to the Center of the Earth 3D: Stereo Workflow</title>
		<link>http://vfxhaiku.com/2010/05/journey-to-the-center-of-the-earth-3d-stereo-workflow/</link>
		<comments>http://vfxhaiku.com/2010/05/journey-to-the-center-of-the-earth-3d-stereo-workflow/#comments</comments>
		<pubDate>Tue, 25 May 2010 03:19:44 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[Alpha Channels]]></category>
		<category><![CDATA[Bluescreen]]></category>
		<category><![CDATA[Bokeh]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Floating Point]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[Lens]]></category>
		<category><![CDATA[Motion Blur]]></category>
		<category><![CDATA[Multi-pass]]></category>
		<category><![CDATA[Nodes]]></category>
		<category><![CDATA[Paint]]></category>
		<category><![CDATA[Photo]]></category>
		<category><![CDATA[Poetry]]></category>
		<category><![CDATA[Post Processing]]></category>
		<category><![CDATA[Tracking]]></category>
		<category><![CDATA[Vfx]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=545</guid>
		<description><![CDATA[

A 3D Journey &#124; Information Parity &#124; Stereo Knowledge

This is a recording of a presentation I gave in October of 2008 on Frantic Films work on Journey to the Center of the Earth 3D.
There&#8217;s quite a few topics covered here including:
Post-vis, 3D tracking Stereo footage, Fluid Simulations, Creature design, Compositing Passes, Creature Rigs, Particle tests [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/545.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote>
<h3><span style="color: #c0c0c0;">A 3D Journey | Information Parity | Stereo Knowledge</span></h3>
</blockquote>
<p>This is a recording of a presentation I gave in October of 2008 on Frantic Films work on Journey to the Center of the Earth 3D.</p>
<p>There&#8217;s quite a few topics covered here including:</p>
<p>Post-vis, 3D tracking Stereo footage, Fluid Simulations, Creature design, Compositing Passes, Creature Rigs, Particle tests with Krakatoa, Cloth Simulations, 2D look Developlemt, and common problems with 3D Stereo Footage.</p>
<p>There&#8217;s a bunch of behind the scenes stuff here that normally doesn&#8217;t make it out of a VFX studio, so I hope you enjoy it!</p>
<p>Let me know if you have any comments of questions!</p>
<p>Thanks!</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Journey+to+the+Center+of+the+Earth+3D%3A+Stereo+Workflow+http://wwid8.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=545&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2010/05/journey-to-the-center-of-the-earth-3d-stereo-workflow/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Node Based Compositing for After Effects Users &#8211; Part 2</title>
		<link>http://vfxhaiku.com/2010/05/node-based-compositing-for-after-effects-users-part-2/</link>
		<comments>http://vfxhaiku.com/2010/05/node-based-compositing-for-after-effects-users-part-2/#comments</comments>
		<pubDate>Mon, 10 May 2010 21:35:53 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[Alpha Channels]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Multi-pass]]></category>
		<category><![CDATA[Nodes]]></category>
		<category><![CDATA[Vfx]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=539</guid>
		<description><![CDATA[

From Layers to Nodes &#124; Mountain of Learning Awaits &#124; Your Journey starts Here!

In this tutorial, we take a more in-depth look at node based compositing from the perspective of an After Effects user. If you are someone who has lots of experience with After Effects, and wants to get into using a program like [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/539.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote>
<h3><span style="color: #c0c0c0;">From Layers to Nodes | Mountain of Learning Awaits | Your Journey starts Here!</span></h3>
</blockquote>
<p>In this tutorial, we take a more in-depth look at node based compositing from the perspective of an After Effects user.<span id="more-539"></span> If you are someone who has lots of experience with After Effects, and wants to get into using a program like Shake, Nuke, or Fusion, this will help you get on the right track.</p>
<p>In Part two of this tutorial, we take a look at an entire shot built in fusion, and break down the tools one by one, and replicate the shot in After Effects. Hopefully, by seeing how this shot is built in Fusion and in After Effects, it will help you to understand the workflow differences between working with layers and nodes.</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Node+Based+Compositing+for+After+Effects+Users+%E2%80%93+Part+2+http://y2fad.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=539&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2010/05/node-based-compositing-for-after-effects-users-part-2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>How to Create Realistic Looking Camera Shake</title>
		<link>http://vfxhaiku.com/2010/05/how-to-create-realistic-looking-camera-shake/</link>
		<comments>http://vfxhaiku.com/2010/05/how-to-create-realistic-looking-camera-shake/#comments</comments>
		<pubDate>Wed, 05 May 2010 17:53:24 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Nodes]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=534</guid>
		<description><![CDATA[

Camera Disturbance &#124; Not a Rhythmic Displacement &#124; Shake is more Random

In this tutorial, we take a look at how to create realisitc looking camera shake. Rather than using the stock Camera Shake node, we create our own custom shake using a transform and the shake modifier on various properties.
]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/534.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote>
<h3><span style="color: #c0c0c0;">Camera Disturbance | Not a Rhythmic Displacement | Shake is more Random</span></h3>
</blockquote>
<p>In this tutorial, we take a look at how to create realisitc looking camera shake. Rather than using the stock Camera Shake node, we create our own custom shake using a transform and the shake modifier on various properties.</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=How+to+Create+Realistic+Looking+Camera+Shake+http://yi6x9.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=534&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2010/05/how-to-create-realistic-looking-camera-shake/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>In-depth Node Based Compositing Tutorial with Eyeon Fusion</title>
		<link>http://vfxhaiku.com/2010/03/in-depth-node-based-compositing-tutorial-with-eyeon-fusion/</link>
		<comments>http://vfxhaiku.com/2010/03/in-depth-node-based-compositing-tutorial-with-eyeon-fusion/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 19:31:33 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[Alpha Channels]]></category>
		<category><![CDATA[Awake]]></category>
		<category><![CDATA[Bluescreen]]></category>
		<category><![CDATA[Bokeh]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Floating Point]]></category>
		<category><![CDATA[Haiku]]></category>
		<category><![CDATA[Nodes]]></category>
		<category><![CDATA[Paint]]></category>
		<category><![CDATA[Plugin]]></category>
		<category><![CDATA[Vfx]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=490</guid>
		<description><![CDATA[
In this 45 minute tutorial, we take a look at a final shot  for the Open Cut 3.0 Challenge created with Fusion 5.3, and look at every tool involved in putting this shot together. 

Compositing Love&#8230; &#124; Every Single Node Explained &#124; Details are the Key&#8230; 

Here&#8217;s some links to topics and plugins that [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/490.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<p>In this 45 minute tutorial, we take a look at a final shot  for the Open Cut 3.0 Challenge created with Fusion 5.3, and look at every tool involved in putting this shot together. <span id="more-490"></span></p>
<blockquote>
<h3><span style="color: #c0c0c0;">Compositing Love&#8230; | Every Single Node Explained | Details are the Key&#8230; </span></h3>
</blockquote>
<h2><strong><span style="color: #5588bb;">Here&#8217;s some links to topics and plugins that are refered to in this tutorial:</span></strong></h2>
<li>• <a href="http://opencut.org/" target="_blank">Open Cut 3</a></li>
<li>• <a href="http://blog.isotropy.ca/2009/01/open-cut-30-challenge/" target="_blank">Kert Gartner&#8217;s Open Cut 3 Submission #1</a></li>
<li>• <a href="http://blog.isotropy.ca/2009/02/open-cut-30-challenge-shot-002/" target="_blank">Kert Gartner&#8217;s Open Cut 3 Submission #2</a></li>
<li>• <a href="http://www.krokodove.com/" target="_blank">Free Krokodove Plugins for Fusion</a></li>
<li>• <a href="http://www.komkomdoorn.com/" target="_blank">Vlam for Fusion</a></li>
<li>• <a href="http://software.primefocusworld.com/software/products/awake/overview/" target="_blank">Frantic Film&#8217;s (Prime Focus) Awake Fusion Plugins</a></li>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=In-depth+Node+Based+Compositing+Tutorial+with+Eyeon+Fusion+http://tinyurl.com/42jnl8o" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=490&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2010/03/in-depth-node-based-compositing-tutorial-with-eyeon-fusion/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Node based compositing for After Effects Users</title>
		<link>http://vfxhaiku.com/2009/12/node-based-compositing-for-after-effects-users/</link>
		<comments>http://vfxhaiku.com/2009/12/node-based-compositing-for-after-effects-users/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 21:59:23 +0000</pubDate>
		<dc:creator>Kert Gartner (VFX Haiku Admin)</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Eyeon Fusion]]></category>
		<category><![CDATA[Video Tutorials]]></category>
		<category><![CDATA[Alpha Channels]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Nodes]]></category>
		<category><![CDATA[Vfx]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://vfxhaiku.com/?p=368</guid>
		<description><![CDATA[

The big transition &#124; We look for the common ground &#124; From layers to nodes

In this tutorial, we take an introductory look at node based compositing from the perspective of an After Effects user. If you are someone who has lots of experience with After Effects, and wants to get into using a program like [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://vfxhaiku.com/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/368.jpg&amp;w=192&amp;h=120&amp;zc=1&amp;ft=jpg' alt='post thumbnail' /></p>
<blockquote>
<h3><span style="color: #c0c0c0;">The big transition | We look for the common ground | From layers to nodes</span></h3>
</blockquote>
<p>In this tutorial, we take an introductory look at node based compositing from the perspective of an After Effects user.<span id="more-368"></span> If you are someone who has lots of experience with After Effects, and wants to get into using a program like Shake, Nuke, or Fusion, this will help you get on the right track.</p>
<p>In Part one of this tutorial, we take a look at the differences in importing footage in After Effects VS. a node based compositing application (in this case Fusion 5).</p>
<p>We also cover:</p>
<p>• Different frame rates<br />
• Straight VS. Post Multiplied alphas, and explaining the difference<br />
• Removing fields<br />
• Setting pixel aspect ratios<br />
• Looping your footage</p>
<p align="left"><a class="tt" href="http://twitter.com/home/?status=Node+based+compositing+for+After+Effects+Users+http://br6ii.th8.us" title="Post to Twitter"><img class="nothumb" src="http://vfxhaiku.com/wp-content/plugins/tweet-this/icons/tt-twitter-micro4.png" alt="Post to Twitter" /></a></p><img src="http://vfxhaiku.com/?ak_action=api_record_view&id=368&type=feed" alt="" />]]></content:encoded>
			<wfw:commentRss>http://vfxhaiku.com/2009/12/node-based-compositing-for-after-effects-users/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
	</channel>
</rss>

